![]() This mod is a showstopper when it’s used in combination with other mods as well, such as Scatterer – although, you will need a solid setup to make sure things run smoothly. This mod performs tons of graphical facelifts by adding volumetric clouds for the planets, city light clusters, and much more to provide a far more immersive and realistic experience. There are quite a few visual-focused mods out there for Kerbal Space Program, but this one is certainly topnotch compared to most. If you love Kerbal Space Program but just feel like you’d appreciate some more modernized aesthetics, then the Environmental Visual Enhancements mod may be the perfect option. Still, modders and enthusiasts have been pretty on point in tweaking the game through visual mods. ![]() Environmental Visual Enhancementsīefore going any further, it’s worth pointing out that the graphics and visuals in Kerbal Space Program are pretty good for its time – especially considering that this game is over 7 years old now. What makes it even crazier is that this mod has been intentionally designed so that it’s compatible with the Procedural Wings mod, so players can really customize their dream spaceplane. While spaceplanes are definitely supported in the game’s core, there really isn’t much more that’s specific to them – leaving a rather large void for quite a few players.įortunately, B9 Aerospace can fill in that black hole by adding a whole bunch of special parts for spaceplanes, including parts for things like fuselages, engines, cockpits, and much more. The vast majority of Kerbal Space Program is generally based around classic outer space machinery and vehicles, such as rockets and much more. This mod not only allows players to become fully immersed in mission control roles but enables you to enjoy the entire experience with friends. If you are more interested in running your own control center from the comfort of your home spanning across multiple screens and web browsers, then Telemachus may be the perfect fit. Many Kerbal Space Program enthusiasts may want a taste of those in charge – I mean, really in charge behind the scenes. TelemachusĪlthough exploring the edges of our known universe can be understandably exciting, it’s just not enough for some players. However, many players may feel like it would be far more interesting and fun with the addition of explosions – specifically, intentional explosions.īD Armory would be ideal if “exploration and science meet objects blowing up” sounds like a fun time for you! This mod flaunts a fine selection and bangs and booms, from autocannons to MLRS artillery and even raging turrets – sure to tickle the fancy of any Kerbal Space Program player who wants to explore outer space while dominating the planet’s surface. You can add as many levels of i-beams as you want, but keep in mind that it takes a certain amount of force to break the struts supporting your craft.Įdit: this will not work for the quad-decoupler in the middle of the rocket, as mentioned by However it works quite well for most excessively tall rockets.Kerbal Space Program can be nail-biting at times, but for the most part, this game can be pretty gentle and relaxing. add struts from the i-beams to the "wobbly" part of your craft (top).next add struts from a lower part of the craft.add horizontal i-beams at the center of your craft in radial pattern.You need to build an external frame around the rocket using struts and i-beams. This may not be the most aesthetically pleasing solution but this is what i find works best for tall "wobbly" rockets. There are usually better approaches than doing stuff that's evil and/or immoral. If there's significant flex without it even moving, you may have done something evil, and at the very least something immoral. For the second stage, I'd hazard a guess that the skipper is probably what you want, while for the upper stage you probably want an LV-909.Īs an aside, if your rocket can't support its own weight on the launch pad, it's not going to survive launch. No, what you want to be doing is using a single rocket with similar thrust and specific impulse to the combined 4 rockets. The result is that the other three are left "floating", and have no problem clipping through the other parts of the rocket. This means that only one of the stack decouplers is attached to the bottom quad coupler. The reason for this, as I've said before in other answers, is that the topology of a KSP rocket is in the form of a tree. Even by adding struts as per answer, your rocket still isn't structurally sound.
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